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    Cast a Material Mesh

    hi, I'm sorry for my bad English.

    I need your help, I want cast into the blueprint à static mesh, but this static mesh is générated into the landscape material, is possible? if yes, how I can cast this

    Because I have created à pose system and the grass cross my object and for solves the problem, I want to cast a mesh with box and delete them

    https://gyazo.com/7f8b67556c8e453ce4e5fb8a325b1d05

    My mesh have box colision and have this parameter :




    #2
    Virex22 Sorry, not quite clear. You want to make the mesh into a BP?

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      #3
      ClockworkOcean , sorry for the understanding, I would like to cast a mesh that is generated by a material for delete him
      Last edited by Virex22; 08-04-2019, 01:24 PM.

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        #4
        Virex22 So you want to make a mesh, that when placed on the landscape, it hides the grass? I have seen something on here about that but can't find it now. It involves making a special material, I recall...

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          #5

          ClockworkOcean Yes, I would like to be able to recover the grass and remove it or hide it

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            #6
            Virex22 Here's some people discussing it:

            Grass Blocking Volume - Unreal Engine Forums

            I don't think it's been implemented yet...

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              #7
              Virex22 ... and at the end, this guy does a tutorial:

              https://www.youtube.com/watch?v=6-v9n8oLznQ&t=504s

              Not very simple...

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                #8



                ok this is a material of a pack. But I will try now I know where I should go, thank you ClockworkOcean

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