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Switching Cameras in VR, end up inside floor?

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    Switching Cameras in VR, end up inside floor?

    Hi guys, this seems quite simple, so Im using my level blueprint to switch between two cameras, one of them is the motionControllerPawn, how can I switch back to that camera without ending up inside the floor? I did also swap the SetViewTarget nodes with the Posses nodes but it does the same thing.

    Thanks!


    #2
    Attach the camera to a scene component that is head-height.

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