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How create updatable in-game map (like FarCry2)?

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    How create updatable in-game map (like FarCry2)?

    Hello.
    I've been trying I find out how to begin making a map for my FPS game that is displayed on an in-game item held in the hand of my character? So not using hud or a separate screen. Like in Far Cry 2.
    Any ideas or pointers would be appreciated.
    thanks in advance.
    john

    #2
    I was experimenting with something like that, this is the concept of how I imagined it.

    1. create a radar (use umg widgets)
    2. create a new blueprint actor and add just the map widget to it
    3. on your character (or item that can be equipped) add it as a child class and position it

    Should update like a "normal" radar but it would be displayed in the world, instead of HUD

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      #3
      Hey thanks for this buddy, I'll look into this approach.
      John

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