Announcement

Collapse
No announcement yet.

Spawn Emitter Attached is not attached

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Spawn Emitter Attached is not attached

    Hello, I'm a bit new to this. I saw from tutorials and from the weapon component pack that using the Spawn Emitter Attached at a gun muzzle will activate a muzzle flash. It does this, but it stays in the exact same spot when spawned, and is not attached to the gun. It looks really weird, and I've tried very possible input for the function and I made sure the spelling is correct. Any help would be appreciated, here is my blueprint: Thanks!

    Click image for larger version

Name:	unreal.png
Views:	138
Size:	112.5 KB
ID:	1645590

    #2
    I'm new to this too. This is the way I got it working.
    Attached Files

    Comment


      #3
      Just in case - you may want to do a debug Print on the location/rotation of the socket, like even just on Tick. I ran into a bug lately where the socket I was trying to attach to was actually getting MOVED when the blueprint began...

      Comment


        #4
        OperateBioHazard Try changing the Location Type on the spawn node to Snap to Target, Keep World Scale. This will make the emitter snap to the muzzle socket location and it should remain so for the duration of its lifetime.
        Unreal Possibilities
        Wave Spawning System | Grid Creation Systems | Tower Defense Starter Kit

        Comment

        Working...
        X