Hey i want to fire a trace from one blueprint, and in another blueprint i want to detect that trace impacting and trigger some logic off of it.
eg im firing a trace at blueprint of a wall from my character blueprint, the wall has some logic in it that will change its colors if it receives the correct type of impact.
I've tried doing this with projectiles and surface types , but i cant seem to get that working and that seems a bit overkill. anyone got any tips please?
cheers
Jey
eg im firing a trace at blueprint of a wall from my character blueprint, the wall has some logic in it that will change its colors if it receives the correct type of impact.
I've tried doing this with projectiles and surface types , but i cant seem to get that working and that seems a bit overkill. anyone got any tips please?
cheers
Jey
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