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How to disable action node when another is used (need help)

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    How to disable action node when another is used (need help)

    So I'm working on a new project, I set up 2 input action buttons, one to transform into an object to hide and other that will turn you into a cloud of mist. So I have no idea how to set it up the right way, but what I want to do is make it so if you transform into the object you CANT turn into the mist. And then the same the other way around.

    #2
    maybe you can try to add a boolean like IsTransforming , then every time you used the transform object Action/Spell/skill w/e you call it, then make the IsTransforming comes True.

    and you can add a branch in the Mist Action, and check is IsTransforming is true, then do nothing. if not, turn yourself in mist.

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