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UE 4.22 and Maya: How to edit Maya´s grid to UE grid and Z axis the right way?

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  • UE 4.22 and Maya: How to edit Maya´s grid to UE grid and Z axis the right way?

    Hi, i tried to edit Mayas´s Z Axis up and Grid size to match it to Unreal, and this happened:

    Click image for larger version  Name:	gridmayatounreal.png Views:	1 Size:	255.3 KB ID:	1641834Click image for larger version  Name:	zaxismaya.png Views:	1 Size:	15.6 KB ID:	1641835
    Now the grid is in vertical position and i canot navigate, because even do Maya´s Grid has perfect size and Z axis Up, grid is completly wrong and i canot rotate or navigate because its like if even do i changed the grid and Z Axis, everything else remains and i simply canot work like this, i cannot freely rotate with mouse and pan, nor open old projects and "corret" grid.

    What can i do? … so frustrating.
    Last edited by RoccoFX; 07-12-2019, 09:26 PM.
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