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Get pixel/material color at location?

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    Get pixel/material color at location?

    I've seen some posts about this but they're all pretty old...

    Trying to get either a material color, or maybe even just general pixel color at a point in the world.

    Maybe is there any way to use the dev tool pixel inspector within a blueprint?

    Realize there may be a way to use C++ for this but sticking with blueprints, unfortunately for me.

    Cheers!
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