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Snap Actor along Spline

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    Snap Actor along Spline

    Hi,

    I am trying to find a way to snap an Actor to the location along a spline. My first ide was to set up a spline mesh with collision, and whenever a object hits that mesh, find the closes location along the associated spline and set the actor location to that point...

    Is it even possible in Blueprints?

    #2
    There is a spline 'Find Location Closest To World Location' node you might find handy.
    I use this to keep a trigger moving along a spline and follow the player.

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      #3
      Thanks!
      When I tried this it only game me the location to the closest spline point. I will try later, but isn't that the case?
      What I need is a location along the spline

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