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Could Blueprints be used to make a beat making program like Fruity Loops?

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    Could Blueprints be used to make a beat making program like Fruity Loops?

    Would that be realistic? If not that how bout something much simple like a VST plug in that could be used in audio host?

    #2
    Good o'l fruity looks. it's seriously been decades...
    If you wanted to you could, but you would probably have to create a lot of custom C++ stuff to export the results or import base sounds.
    Not sure you would have much of a benefit in using unreal but if you don't want to save/export you may be able to get by with blueprints and a lot of work....

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      #3
      You'd be much better off learning the JUCE framework for such a thing imo. UE4's audio engine has come along way but is far from being suitable for a fully featured DAW. JUCE is designed for this from the ground up and offers reasonable rendering capabilities too. I've made a few audio based projects in UE4 and always feel like I'm fighting with it. With JUCE it's plain sailing.

      FYI...there's also a JUCE UE4 plugin https://github.com/WeAreROLI/JUCEUnrealBridge

      I've toyed with this and managed to get it to work but it was buggy as hell. I didn't feel it was worth investing time fixing it up.
      Last edited by ULLS; 06-20-2019, 08:47 AM.
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