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How to "undo" the "set master pose component"

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    How to "undo" the "set master pose component"

    Hi,
    I set master pose component of the character mesh of a pawn "A" to the character mesh of a pawn "B" and I want the pawn A to go back to his default animations but I can't find how to do this, the pawn's character mesh still use the animation blueprint of the pawn whatever I do. (like doing "set anim instance class"). How do I reset my character A?

    #2
    Sorry for the bump but I really can't find how to do this

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