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    Multiple Branches for One Button Clicked

    There has to be a way to do this, can't find the correct option though. I have one button that I called a "Render" button. That button I want to load a still of the options they have selected in the viewport. So whatever variable variation they have selected, I want it to load that certain image of the options they selected with only clicking that one button. I have a basic branch setup for the first setup, but need to figure out how I can get multiple branches on one button click?
    Thanks!

    #2
    Bump? It has to be some type of node that goes after the button click that executes a command based off different variable that are selected...

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      #3
      Off the top of my head, you can do a Select node based on Ints. You can then define what the integer you pass as a parameter will do with that node. There are similar selects for other variable types, but honestly there are more elegant solutions out there, which is why I think this is so limited.

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        #4
        Originally posted by Micke879 View Post
        Off the top of my head, you can do a Select node based on Ints. You can then define what the integer you pass as a parameter will do with that node. There are similar selects for other variable types, but honestly there are more elegant solutions out there, which is why I think this is so limited.
        That seems like a good start to keep track of the variations. But how do I get each option of the select to display a different image within a widget... Seems like each option also needs its own execute. I don't know. I am new to this, so maybe I am missing something.

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          #5
          I think I've misunderstood you -- what I suggested isn't even a half decent solution for selecting images to display in a widget. Tell me,with as much detail as you can, what you want happening.

          For example: depending on what class a user has chosen,the user's class icon should display a different image.

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            #6
            I am making this table editor. That you can change the top types and wood types. Then based on the selection the user makes. I want them to be able to click a render button. And when you click the render button it loads a high res render from another 3d application that goes full screen with the options they selected. So in my head I am assuming its based off a certain set of selected variables, it will load a certain image. But all has to be ran by the button clicked. Hopefully that makes sense?

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              #7
              Any ideas? Thanks!

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                #8
                Fenix you need to go to the unreal academy and look at the arch viz videos showing the paint change selection on the walls. I think I could help.

                go to academy.unrealengine.com

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                  #9
                  I will check that one out. I have it changing materials and all that already. But maybe it will help me with this render button issue.

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