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How do I set the collision to none in BP of a physics object without editor errors that ...

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    How do I set the collision to none in BP of a physics object without editor errors that ...

    says its an actor set to simulate physics but the collisions are not right for it?

    I have an actor in a Pawn class BP that needs to sim physics up to a point and then after a trigger overlap I want to kill its collisions.

    TY

    #2
    I don't see "set the physics sim state" of an object or actor in a node anywhere.

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      #3
      Aha! There is a set simulate physics node :-) It works

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