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Trace on component hit to trigger event question

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    Trace on component hit to trigger event question

    I have a door that works perfectly with a trace and thru an interface. What i need now is to determine which side of the door the trace is hitting. The door Mesh is two separate meshes named front and back. The control buttons will trigger different events based on which side of the door the character is on. How do i go about this without using "Get Display Name"?
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