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    Time

    Is there a way to see how much of real world time has passed?

    In my game i want to check if 4 hours have passed. If true you can do stuff in game.

    #2
    Maybe search for "Time" in a blueprint

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      #3
      Well yes i found out there is node ''now'' that gives you time and date but how to make it so it counts time even when game is not running? Like i am in game it runs time and when i am not in game it still runs it. and when i am back in game it calculates how much time has passed.

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        #4
        Iscreamdeye You could store datetimes in the savegame?...

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