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Need help with enemy bullet not destroying its self.

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    Need help with enemy bullet not destroying its self.

    I have the player bullets working fine but when I went to do what I did for the player, to the enemy I found a real bad bug. I am utilizing collision with on hit take damage and overlaps. Like I said the bullets being fired but the player work perfectly but the enemy bullets only get destroyed if the hit me. if i nick one with my bullet it stays as well if it hits the walls or anything. PLEASE HELP!

    #2
    Add collision responses for more than just Pawn to your bullet.
    Another thing I do is add a timer to destroy my actor after a certain amount of time.
    SolidGasGames

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