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Character teleporting when shooting the projectile into trigger area

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    Character teleporting when shooting the projectile into trigger area

    Hello, I am currently having an issue I can't seem to find the solution to.
    I have a trigger volume that puts the player back to a certain location when they step in it, but the problem I have is that when the player shoots a projectile from their gun into the zone, it still teleports them.

    I think the issue has to be with how the projectile blueprint is inside of the Character itself. How would I go about fixing this?

    Is there a way of making the teleport function ignore the projectile only?

    Thank you.

    #2
    If you post a screenshot of the teleporter blueprint, you are much more likely to get helpful responses.

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