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Can Someone Help With My Blueprints? Animation upon interacting with door.

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    Can Someone Help With My Blueprints? Animation upon interacting with door.

    I am guessing there are a few things wrong, however, my concern is mainly about 3 things.
    1. How can I make the door on the level open the first time?
    2. Ae the current state of the door blueprint usable by AI?
    3. Is there a better way to do these blueprints (i.e. does it make sense to use sequencer instead?

    File Location:
    NOTES: The door uses the MyDoorV4 blueprint in the MyDoorAnimation folder; this is the top down template; and I know the door kick animation sucks

    For part 1, when I press the E key the first time the door nor animation plays, however, the second time I press it, it will play the animation and open the door.
    For part 2, just wanted to make sure if I were to create AI would they be able to open the door too with the door blueprint. I am new to game creation and this engine so I have no idea how to create AI to begin with and test this out. Nor know what is needed to enable AI to do the same things I can do.
    For part 3, didn't know if the way I have the blueprints costs the engine a lot of CPU and will make it run slow upon creating a larger lever or if the way it is should be fine. Either that or if there is a cleaner method of doing this to make the blueprints appear simpler and more reliable.
    Last edited by CVoiceOfficial; 05-18-2019, 01:24 PM. Reason: Formating
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