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Static mesh change replication

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    Static mesh change replication

    I am trying to replicate a static mesh change. On the server, this works fine, but on clients, it looks like it leaves to old mesh and creates a new one. The photo shows what it looks like. I've already tried doing a run from server multicast and only run from server with the static mesh component replicates, but both attempts created the same problem. Any ideas?
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