Hi there..
I´m working on some own generic Widgets, like a Slider/Progress Bar.
It is working like a charm, wehn having a maximum count of 2 Parents above it. When getting into the 3rd Layer of Parents, i get a bunch of "Accessed None trying to read Property" Errors, based on the SlotAsCanvasSlot Function SetPosition, everytime i move the Thumb to change Values...
Sow, here is the Code:
this constellation is working:

This one not:

And it throws out this Error a few hundret times:

the Number at ReturnValue changes from 7,9 to 10.. don´t know what this is depending on.
The Tick Event is for performing a Drag/Drop on Line and Sets the Position of the Thumb, depending on the mouse local-Widget position.
I´ve no clue, why it works, when theres only 1 or 2 Parents, but not after the 3rd one...
The Thumb and Canvas Slot is valid (cause i check them).
The SetValue Function is called, even there are errors... But everytime i close the Testplay (STOP Game), the Message Log explodes of those Errors...
Any ideas?
I´m working on some own generic Widgets, like a Slider/Progress Bar.
It is working like a charm, wehn having a maximum count of 2 Parents above it. When getting into the 3rd Layer of Parents, i get a bunch of "Accessed None trying to read Property" Errors, based on the SlotAsCanvasSlot Function SetPosition, everytime i move the Thumb to change Values...
Sow, here is the Code:
this constellation is working:
This one not:
And it throws out this Error a few hundret times:
the Number at ReturnValue changes from 7,9 to 10.. don´t know what this is depending on.
The Tick Event is for performing a Drag/Drop on Line and Sets the Position of the Thumb, depending on the mouse local-Widget position.
I´ve no clue, why it works, when theres only 1 or 2 Parents, but not after the 3rd one...
The Thumb and Canvas Slot is valid (cause i check them).
The SetValue Function is called, even there are errors... But everytime i close the Testplay (STOP Game), the Message Log explodes of those Errors...
Any ideas?
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