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Static mesh didn't detect by line trace by channel

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    Static mesh didn't detect by line trace by channel

    Hello,

    I make a 3D action game project, I try to use the blueprint "Line Trace by channel" to detect when the line hit a static mesh

    As this topic said : https://answers.unrealengine.com/que...ml?sort=oldest

    It's seems that line didn"t hit a static mesh object, (it's detect simple shape like cube) , I follow the instruction like put blockAll for the static mesh but it's still didn't work, and the line trace channel is camera

    I attach the picture on this topic

    Thanks !

    Click image for larger version

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    #2
    ANy ideas ?

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