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Help with line trace hit detection (creating a buffer zone)

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    Help with line trace hit detection (creating a buffer zone)

    Hello,
    I'm making a first person game with a mechanic that casts a line trace from the player and launches the player towards the impact point. The problem I'm having is that the trace seems to only connect with certain parts of the mesh I'm using (for now its just a simple sphere). How can I create a buffer zone effect around the mesh so that the trace hits more consistently?
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