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Modifying Landscape Spline Control Points in a Level Blueprint

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    Modifying Landscape Spline Control Points in a Level Blueprint

    Is there a way where I can access the individual control points of a landscape spline and modify one of them directly in a Level Blueprint? Essentially, I want to move one of the control points further or closer than the other by using a slider, adjusting the length of the spline.

    This UE4 Answer Hub question I made yesterday explains more details:
    https://answers.unrealengine.com/que...iLEj5zKJZqma-E

    For now, I'll read some documentation Stephen Ellis recommends in their sticky post, as I'm still new to this. I'm also going to experiment with some nodes.

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