Announcement

Collapse
No announcement yet.

Error Packaging: DoesPackageExist FAILED

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Error Packaging: DoesPackageExist FAILED

    Hi everyone!
    I'm having this error while packaging the game (in the cooking process)

    UATHelper: Packaging (Windows (64-bit)): LogPackageName: Error: DoesPackageExist: DoesPackageExist FAILED: '(/Game/xxxxx/xxxx/<mapname>' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'
    PackagingResults: Error: DoesPackageExist: DoesPackageExist FAILED: '(/Game/xxxxx/xxxx/<mapname>' is not a standard unreal filename or a long path name. Reason: Path should start with a '/'


    As you can see, it's look like it is trying to open a map with a " ( " at the start of its namepath...

    I already tried searching the entire project for the mapname and any single "OpenLevel" block, but still no luck

    #2
    It seems to me that the ( at the start of the path can only have come from a typing error and that you should be searching in your blueprint nodes or C++ code for (/Game and see what you find.

    Comment


      #3
      I tried it, but I found nothing.

      By the way, I was able to fix it in this way:
      I used Notepad++ to search in every single file in the content folder for the string

      Code:
      (/Game
      Notepad++ found only a reference into a file (it was unable to show me the preview). I opened this file and deleted the content (it was only a test). Now the project is compiling with no error.

      Update:
      I just understood the problem: in that Blueprint, there was a variable with a soft reference to that map. Probably it was corrupted, I reassigned the value and recompiled the BP (for some reason the search inside blueprint and also the reference viewer were not showing it)
      Last edited by C1p86; 04-16-2019, 10:26 AM.

      Comment

      Working...
      X