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Any suggestions on programming movement via blueprints?

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    Any suggestions on programming movement via blueprints?

    So im trying to copy this movement system: https://www.youtube.com/watch?v=CcI5b15Y6XI
    Another video of movement i wanna copy: https://www.youtube.com/watch?v=ckF4TpyCjbY&t=128s


    Im not really an expert on coding and im really struggling. I was able to make walljump work but not exactly, here is a video: https://www.youtube.com/watch?v=XV96DKnkglY

    Im stuck at left and right dashes. Can't seem to copy the exact feel of the game i linked.

    Does anyone have any suggestions on this?

    #2
    Get:
    https://www.unrealengine.com/marketp...tion-system-v1
    from marketplace, it is free for a month.

    Then be ready for month or two digging trough it to undestand animation blueprints.

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      #3
      Get:
      https://www.unrealengine.com/marketp...tion-system-v1
      from marketplace, it is free for a month.

      Then be ready for month or two digging trough it to undestand animation blueprints.
      I already saw that asset but didn't think of looking at that to solve my problem. Thanks for pointing it out! I'm gonna study it throughly.

      Comment


        #4
        Suggestion regarding Movement Code in Blueprints:
        Dont.

        Comment


          #5
          Raildex_ I've only build movement code in blueprints, what's wrong with that?

          Comment


            #6
            Originally posted by Raildex_ View Post
            Suggestion regarding Movement Code in Blueprints:
            Dont.
            Agreed this stuff gets bloated very fast. But then doing it in C++ requires one to know how unreal api works. So there is no escape from doing it in blueprints at least for first time.

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