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How do you Lock Position/Rotation programmatically from Blueprint?

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    How do you Lock Position/Rotation programmatically from Blueprint?


    #2
    Add a physics constraint component to the mesh of your actor and then you can get and set lots of parameters.
    edit the actor and add a physics constraint component to the actor mesh.

    Click image for larger version

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    you will need to set the two components involved in the constraint also. Leaving one of the components blank constrains you to the world.

    cheers
    Podge

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