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Movement replication not works correctly for my mesh ​​​​​​​

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    Movement replication not works correctly for my mesh ​​​​​​​

    I have tried using replicate movement on my bp with skeletal mesh and found that in real-time I got different position result for other clients.. Mesh within enabled physics and gravity, uses custom collision(block all, instead pawn(using as overlapped) and camera as ignored). I need to make pushing my mesh by character but this situation can't guaranteed that all clients gets actual mesh position :\
    Last edited by KGB1st; 03-31-2019, 02:25 AM.
    ue excellent but made by humans..
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