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Tyre Physics - Getting data thats available in 'showdebug vehicle' from blueprints

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    Tyre Physics - Getting data thats available in 'showdebug vehicle' from blueprints

    Ive been trying to find a way to get the point at which a tyre runs out or grip in a corner and starts to slide during runtime, I just want to set a boolean so i can use it elsewhere but it seems elusive so far, has anyone else managed too do this?
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