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Dodging problem

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    Dodging problem

    Hello everyone!

    I want to use the dodging animations that came in the free March content from the Marketplace and I've setup a Blendspace that uses the animations from the 8 directions with input from speed and direction in the animation blueprint like I set up for the walk/run state for example. A boolean manages the transition to go into the dodge state and I turn it off via a notify at the end of each animations. Technically everything works but during the dodge, if a release the joystick the animation stops and finishes abruptly.

    Does any of you have an idea of tips on how I could set it up to make sure that when I press the dodge input the animation plays fully in the direction the joystick was held ?

    I've attached a Gif of the behavior and screenshot of my setup to give you an idea of what I did:

    https://media.giphy.com/media/2xPPtw...3O8B/giphy.gif


    Thanks in advance for the help!
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