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HISM by construction script. How to save world position for shader?

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    HISM by construction script. How to save world position for shader?

    Hi guys

    I have actor which generate some geometry through construction script. The problem is my shader are depend on ObjectPosition node and with HISM we lost that info and for every spawned mesh.

    Is there any trick for have both - instanced static meshes and their own world position?
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