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Problem with overlaping pawn character

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    Problem with overlaping pawn character

    Hello i made simple mobile game. The character is basic blue pawn vehicle from starter pack from UE4. In the eatch level i have trigger box whitch is "finish line". The problem is when the vehicle enter trigger box it overlaps but the process stop in front of branch.. The same script work for character whitch is not pawn with no problem. I just wanna ask you if i can fix it somehow. I appreciate any help. Thanks.
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    #2
    Have you set the collision dropdown to look for your pawn?
    Read this
    https://docs.unrealengine.com/en-US/...ision/Overview

    You will need to make sure the objects are talking to each other.
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      #3
      Hello in my other levels i have couple trigger boxes as well ( like some opening door..) and there is no problem. The pawn enter trigger box and the door open. But here for some reason it doesnt work. I dont know if is problem because the vehicle is pawn but this script should be right because it works for character with no problem (but character is not pawn).

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        #4
        Make sure your trigger volume collision settings are set to Overlap Vehicles, if they are set to ignore or block then an overlap event won"t fire.

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          #5
          Hello, i try to to set my trigger box to overlap pawn, overlapall, vehicle but nothing work... But thanks that you tryed I appreciate it

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            #6
            if you plug a print string just before the branch, does it print? On the picture I see that nothing happens if the overlapping actor is not the player character, try switch your false and true and it should work for all actors exept player.

            If the vehicle is the only actor that can trigger the box, set the box to ignore all but overlap vehicle, then you can get rid of the branch
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              #7
              Hello, I wanna thank you for your help I finally figured it out. Thanks for your time and help and best of luck

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