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UNREAL 4 - How to get a mesh rotation bounds to update BP? image attached

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    UNREAL 4 - How to get a mesh rotation bounds to update BP? image attached

    Hi, im making a particle effect, it depends on a camera & mesh location and scale as trigger… it Works perfect! BUT... no idea how to get and connect mesh rotation, so, if i rotate the mesh "square" in Z (0,0,90) at the viewport, particles don´t update this Z rotation, they still think the square is at rotation 0,0,0 (BP rotation), because i was only able to get actor location and scale.

    Please help with BP images, here is my BP. Thanks

    Click image for larger version

Name:	boundsfix.png
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Size:	183.8 KB
ID:	1570273
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