Hi
I created this walls with UE destructible mesh system, you can break them piece by pice, but i want them to restore, since i cant do that…. i Will respawn them… the problema is that every time they respawn, if the previous broken Wall is not completly destroyed, it creates a second mesh over the first one, then now i have two walls one on top of the other, one clean and one broken, how can i make the node logic to "replace" a destructible mesh by another one without override it?
Please help with BP images if posible.
I created this walls with UE destructible mesh system, you can break them piece by pice, but i want them to restore, since i cant do that…. i Will respawn them… the problema is that every time they respawn, if the previous broken Wall is not completly destroyed, it creates a second mesh over the first one, then now i have two walls one on top of the other, one clean and one broken, how can i make the node logic to "replace" a destructible mesh by another one without override it?
Please help with BP images if posible.
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