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UE4 - How to find out through BP if a destructible mesh has been destroyed?

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    UE4 - How to find out through BP if a destructible mesh has been destroyed?

    Hi,

    I want to respawn my destructible mesh after 20 seconds from been destroyed completly, so i created a BP with a destructible component and mesh, and every X ticks it restores the destructible mesh… the problem is that this tick keeps restoring the destructible all the time, creating tons of meshes, one on top of the other…. so, i whant to find a way to enable the tick… only if the mesh has been destroyed, but i canot find anything in the destructible component that might help and confirm that the mesh has been destroyed, so the tick becomes enable for 1 second, what can i do?

    Please help
    Last edited by DraxFX; 01-06-2019, 08:22 PM.

    #2
    How is it that your mesh is defined as 'destroyed'?
    Could you possibly start a Retriggerable Delay after its destruction, with the output of that creating a new mesh?

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      #3
      Yes, what i did was actívate the hit event, each time my desctructive gets hit once, the timer starts

      The problem is that, my destructibles never get completly destroy with 1 impact, so, sometimes stay semi-destroyed... and then second destructible mesh that should replace it… overrides it… so now i have 2 meshes… i have no idea how to "replace" the original destructible, instead of "respawn"

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