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Grouping static meshes through blueprints?

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    Grouping static meshes through blueprints?

    Hello, I have been struggling for a while now to get something simple to work but cant get it right for the life of me and my lack of programing knowledge does not help. I am sure that it has been posted somewhere but I cannot seem to find it and I am most likely using the wrong search words. In any case would someone be able to help me with this problem?

    Basically all I want to do is have a Blueprint (placed in the world and not through blueprint editor) that allows me to add static meshes manually that have already been placed in the world into a "group" which I can then click on the blueprint, it selects the meshes that I have added to the list and allow me to move the blueprint with the meshes attached to the blueprint, but that I can retain the ability to simply click on individual meshes and modify, remove, edit, rotate etc. as i see fit. I hope it is understandable enough. Thank you

    #2
    You can put them into a folder in the world and select them all by clicking the group and choosing "Select -> Immediate Children"? No blueprint needed
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