Announcement

Collapse
No announcement yet.

Questions about instances meshes and actors and performance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Questions about instances meshes and actors and performance

    I created a procedural grid that spawns a hand full of random Static mesh tiles as instanced static meshes.to any size grid I specify. ( lots of repetition)
    and another BP that spawns the tiles as actors.

    In the spawned actor grid I am able to select each tile independently and change its rotation yaw, and other stuff, but I assume this method will be bad on performance due to the actors not being instanced and as far as I know that's not possible?

    The instanced static mesh grid should be great performance wise but I am unable to select tiles independently or edit there rotation on the fly, which is something that I want.
    Instead It selects all tyes of the same tile in the grid as a whole


    can I have some advice if instancing actors is possible for performance , or if being able to edit instanced meshes independently is possible
    https://www.artstation.com/alphawolf
    https://www.deviantart.com/alphawolf-uk/gallery
    https://www.youtube.com/user/AlphaWoIFuk/videos

    #2
    You can use hierarchical instanced meshes for this, it pretty much handles the performance issues you might come, but there are also some plugins in the Marketplace which deals with this with added features you can't find on the hierarchical instanced meshes, you might want to look at this too.
    Nilson Lima
    Technical Director @ Rigel Studios Ltda - twitter: @RigelStudios
    Join us at Discord: https://discord.gg/FUwTvzr

    UE4 Marketplace: Cloudscape Seasons
    supporting: Community FREE Ocean plugin

    Comment

    Working...
    X