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How to get Mesh/Actor the character is walking on

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    How to get Mesh/Actor the character is walking on

    Hey everyone,

    could someone give me a hint, I'm kinda stuck on this problem: I want to check on each tick, on which actor/mesh my player character is walking. The only solution I came across would be to create overlap-boxes right above the floor tiles. This is somewhat inconvenient though, since I also want to distinguish between characters on the floor and those not on the floor, so overlap boxes with a Z-Axis make stuff a bit redundant to handle.

    Any way around this?

    #2
    The Character Movement has a Floor Variable, which consists of some Info + HitResult.
    The HitResult contains the current Actor you are on to

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      #3
      Raildex_
      Originally posted by Raildex_ View Post
      The Character Movement has a Floor Variable, which consists of some Info + HitResult.
      The HitResult contains the current Actor you are on to
      Exposed to BP? Part of inherited variables? Personally never come across it..
      There is a Get-Movement-Base node though, that will return the 'Floor' mesh...
      Last edited by ClavosTech; 12-16-2018, 05:48 AM.

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        #4
        Originally posted by franktech View Post
        Raildex_


        Exposed to BP? Part of inherited variables? Personally never come across it..
        There is a Get-Movement-Base node though, that will return the 'Floor' mesh...
        Click image for larger version

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          #5
          Good to know.. Cheers Raildex_

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