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FX that follows source and target

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    FX that follows source and target

    Hi!

    I'm completely new to cascade, so i took this particle effect from Paragon and i want to set it up to be between two characters (sort of a beam that follows source and target). Do you know how would i do that?


    #2
    Would that help:

    https://wiki.unrealengine.com/Beam_Particle_(Tutorial)

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      #3
      But this doesn't seem to be a beam particle or am i wrong? I want to reuse this particular particle from Paragon and have it follow source/target

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        #4
        Because i suspect this one is not done via beam particle, but using a spline mesh or something... not sure, as i said i am new to cascade

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          #5
          Fixed Link:

          https://wiki.unrealengine.com/Beam_Particle_(Tutorial)

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