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Change collision response for object type in runtime

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    Change collision response for object type in runtime

    I'm trying to create a toggle ability where the player can walk through objects.
    I managed to most of it, but the camera is acting weird when I'm walking through such objects (e.g. a building),
    because the camera is set to collide with it.

    However, there are many objects like that in the world, and I can't change it on a per-object basis.
    How can I change that for all objects for a specific object type (collision object type), in runtime?


    p.s.
    I don't mind doing it in c++

    #2
    Anyone? is it really impossible to create a walk-through ability in UE4 then??

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      #3
      https://api.unrealengine.com/INT/Blu...ype/index.html
      https://www.casualdistractiongames.com

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        #4
        "Target is Primitive Component".
        I need something for all primitive components of a type.
        Image a city full of 200 buildings. Assume you can't loop over them (you don't have a list of those 200 objects)

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