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A Small Question Regarding UProperties in Blueprints

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    A Small Question Regarding UProperties in Blueprints

    Hello everyone! A very quick question if I may!

    I was curious about below.

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    I need to use heavy amount of macros due to the delays required so I can't convert them to functions. BUT what if I convert all the non-latent stuff to functions inside those macros, would that be a performance boost?

    Thanks for your time! ^-^
    Fighting Game Template: PROJECT: Unreal Fighter 2D

    #2
    You can use timers instead of delays and get rid of the macros though.

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