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arked projectile target

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    Hi Tic-Toc26 you probably already solved this problem but I found your post because I'm trying to do some kind of boomerang and I have solved some of your headches, its not complete, but it may help.

    This is the sketch of my implementation:

    For the first part I figured out to make a parabolic movement in a given direction, something like this:

    Setting the homing in BP (Sorry I couldn't arrange it better):

    HomingProjectiles are kinda tricky.
    Dont forget to:
    - Set the velocity to 0 in all axis.
    - Disable the physics.
    - Set the MaxSpeed.
    - Set the Homing Acceleration Magnitude to something high like 5000.

    Here is my actual configuration:

    if you find out that the collision is not working properly just do what is NOT suposed to do in this image and give a try:

    I hope it helps, if not you someone else.

    The uploading photos component is so buggy I had to copy the link. Sorry for that.
    Last edited by zaguarman; 04-02-2019, 01:05 AM.

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  • started a topic arked projectile target

    arked projectile target

    I'm no sure how to describe what I'm trying to do.

    so I am trying to make a projectile that and reliably travel from the player to a target. That would be easy but I need to make it ark and react to the environments collision for physics (so I don't think I can use homing)

    bother the player and the target can move

    and I also need to control the ark height.

    I for the life of me could not figure this out, any one have any ideas on how I can do this?