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canvas->DrawPolygon() in blueprint

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    canvas->DrawPolygon() in blueprint

    Hi,

    is there a way to draw polygon on the HUD from the blueprint (like the canvas->DrawPolygon() c++ function that seem to do that) ? I would like to avoid to have large quads with huge completely transparent portion for efficiency reasons. And I would like to make my GUI in blueprint for fast iteration and to be convenient,
    but I can't find it, so does it exist ?
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