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Changing collision and colour using trigger volumes

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    Changing collision and colour using trigger volumes

    I am completely stuck! I can't use Blueprints at all. Although it's easier than coding, it is still very similar to coding; my coding knowledge is pretty much zero!

    If any kind people could help me along, I would be forever in your debt!

    What I am trying to do is as follows:

    I have a a static mesh (rectangle box) and I have applied a red glass material to it. The mesh as it is has full collision, so it blocks everything.

    What I want to achieve is to change the material colour to green and turn collision off completely, so the player can walk through.

    I want to achieve all of this using a trigger volume, so, when the player walks close enough to the door frame (inside the trigger volume) the change will happen (almost like an auto door).

    This is what I want when the door is 'Locked'

    Click image for larger version

Name:	RedDoor.png
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    And this is what I want when the door is 'Unlocked'

    Click image for larger version

Name:	GreenDoor.png
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Size:	895.2 KB
ID:	1138038

    I appreciate any advice people can give me.

    Cheers

    Jay.
    Portfolio Website - www.jforthdesigns.co.uk

    #2
    First, download Content Examples from marketplace, this is like the first thing I do whenever I update UnrealEngine4.
    There is a MouseInteraction example map where a lot sphere you can click and drag, that changes material when they are dragged.
    Also, in HUD example, you can study how to drive dynamic material with a variable from blueprint.

    Then after you understand both and with your knowledge with trigger volume, you can combine all 3 into what you wanted.
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