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3D BP_Mouse cursor match exactly 2d mouse cursor

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    3D BP_Mouse cursor match exactly 2d mouse cursor

    Hallo, I have a topdown project, with point and click system (by Unreal default) with BP_Mouse Cursor that have the position of real mouse cursor, but is not perfectly match when rotate camera



    at the beginning I achieve exact position (real 2d cursor and BP_mousecursor), and the pickup objects are pointing and taken perfectly




    but when I rotate camera, the exact position is lost and is difficult to point pickup objects


    anyone have suggest to resolve this problem?

    thanks!

    Emil


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