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Issue with rotating a scaled texture sample.

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    Issue with rotating a scaled texture sample.

    Hello guys,

    I'm currently building a radial menu and I wanted to play a bit with custom UV scaling and offset. Unfortunately, I'm not getting it right. You can see a visual explanation of what I want to do in the first attachment and my material blueprint in the second attachment. So first I have a picture that is 1000px big (1.) I applied a 6x scaling with TexCoord clamped, not wrapped (2.) So my texture sample is now displayed as big as 166,66px (because of 1000px divided by 6). I offset the texture with a V2 to the top center (3.) What am I trying to do in (4.) is what is causing problems.

    I wanted to use a custom rotator for rotating the image, what works, but it is taking the center of the texture coord version with 166,66px (2.) and is not taking the full size of 1000px. Is there a way to rotate the whole and not only the scaled textured sample part in the texture sample (attachment 2)?

    I hope I could explain it well enough. Thanks in advance.

    Last edited by gestaltermedien; 11-02-2018, 08:57 AM.