Announcement

Collapse
No announcement yet.

Fading Screen in Level Sequence not working with VR Spectator Mode

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Fading Screen in Level Sequence not working with VR Spectator Mode

    Hi all!

    Tried using Unreal's spectator screen to show the virtual world. Basically it's just in front of the original camera, so I can show things in the headset and not on the monitor.

    However, I'm using the level sequence fades to transition between levels, and I've found it doesn't seem to work with the spectator screen mode? I assume because it renders it as a texture. Has anyone else found a way around this?

    Thanks -- Cleava
Working...
X