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what is better for ai ? multiple behaviour trees or one big behaviour trees

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    what is better for ai ? multiple behaviour trees or one big behaviour trees

    what is better to make an ai example villagers you can assign jobs to ,
    one beahviour tree that has all jobs and what to do
    or multiple behaviour trees changed by the ai controler ?

    ex : a soldier and a baker
    what is the best approach and is there a better different approach ?
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