Hi there! For a week now I have this interesting problem with which I cannot really wrap my head around it. I'm trying to replicate a few events from owning client to all clients. Unfortunately for some reason my general approach (run on server if owning client -> has authority -> multicast) isn't working and not even the run on server get's called even though the actor is replicated and always relevant.
To be more specific, I have a weapon placed in the scene that can be picked up so far so good but when I try to fire it, client is unable to call server events eg. spawn muzzle effect, run line trace, etc. Unlike server which can do everything as it should.
Any suggestion would be greatly appreciated, thanks in advance,
Mat5i6.
To be more specific, I have a weapon placed in the scene that can be picked up so far so good but when I try to fire it, client is unable to call server events eg. spawn muzzle effect, run line trace, etc. Unlike server which can do everything as it should.
Any suggestion would be greatly appreciated, thanks in advance,
Mat5i6.
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