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Looking what i could possibly use as a object in my widget

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    Looking what i could possibly use as a object in my widget

    i need it for a reference to save the die rolls i get so if anyone has any ideas ty!!

    #2
    Create a variable of type "CameraActor_Blueprint" in the widget.

    When you spawn the widget in the BP_CameraActor, set the reference at the same time.

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