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Help with AI Perception, sight, hearing, and damage configurations

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  • replied
    Originally posted by Chumble View Post

    Wow.. I had no idea that existed. Super handy, thanks!
    I agree, I had no idea about this. I remember seeing it a long time ago.

    Could you tell me how you discovered this?

    I would not have known from the context list in BP, nor the documentations.

    Thanks again

    Leave a comment:


  • replied
    Originally posted by EvilCleric View Post
    "Get Sense Class for Stimulus":


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    Wow.. I had no idea that existed. Super handy, thanks!

    Leave a comment:


  • replied
    "Get Sense Class for Stimulus":


    Click image for larger version

Name:	1.png
Views:	1342
Size:	62.8 KB
ID:	1534165

    Leave a comment:


  • Help with AI Perception, sight, hearing, and damage configurations

    Hi all,

    I'm using AIPerception for game AI.
    Click image for larger version

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    I've used "On Target Perception Updated" to get information using the "sight config". Now, I'm using the hearing and damage configs. However, when I break the AIStimulus, and use "Successfully Sensed", it will return true whether it's sight, hearing or damage.
    Is there anyway to define which sense is I'm using?

    Thank you very much.
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